René J.V. Bertin
2014-12-11 20:17:30 UTC
However I am concerned about how using GLKit will interact with the
X11 GL wrapper libraries. Have those been enhanced to interoperate
with GLKit? Thanks in advance for any information.
Jack
I think you'll want to use the glu.h found in /opt/X11/include/GL (or /opt/local/include/GL if you installed XQuartz through MacPorts).X11 GL wrapper libraries. Have those been enhanced to interoperate
with GLKit? Thanks in advance for any information.
Jack
R.